Designing for Motor Disabilities Video Released

Designing for Motor Disabilities Video Released

The featured photo is a close-up of a black Xbox One controller and three game case corners. [embedyt] https://www.youtube.com/watch?v=Ufe0i26DGiA&width=700[/embedyt] Mark Brown over at Game Maker’s Toolkit has released part three in his Designing for Disability video series, with this video focusing on motor disabilities and how to make games more accessible to those with them. If you’ve checked out parts

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The Many Responses on Accessibility From Indie Game Developers

The Many Responses on Accessibility From Indie Game Developers

The featured image is of a red backlit keyboard with a hand resting on it in dim lighting. I’ve reached out to four indie game developers (so far) asking about the accessibility in their in-development Kickstarter games. One of those developers was Kitfox, and I wrote about my experience with them previously. The other three I’m not going to name

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Boyfriend Dungeon – A Smorgasbord of Identity and Accessible Weapon Dating

Boyfriend Dungeon – A Smorgasbord of Identity and Accessible Weapon Dating

I actually heard about Boyfriend Dungeon from another developer I had backed on Kickstarter–which makes sense because my husband was the one who had bought our Moon Hunters keys back when Kitfox Games was developing it. So thank you, Cardboard Utopia, because I am stoked about Boyfriend Dungeon! Not only is Boyfriend Dungeon pushing genre boundaries as a crossover between

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