**The featured photo is of an Xbox Adaptive Controller on a white background.** I saw a tweet from AbleGamers about an essay contest being hosted by Disability Visibility Project. The topic was pretty open: it simply had to be related to being a disabled gamer. And the prize was pretty sweet: an Xbox Adaptive Controller with some accessories and game
–The featured photo is an image of Arrkay, a purple cat wearing a headset, sitting at a keyboard and mouse. “Can I Play This?”, an image of a cane, and the information for this website as well as Arrkay’s social media information are displayed as well.– I’ve posted my first Can I Play This? PC game review to YouTube, and
The featured photo is a close-up of a black Xbox One controller and three game case corners. Mark Brown over at Game Maker’s Toolkit has released part three in his Designing for Disability video series, with this video focusing on motor disabilities and how to make games more accessible to those with them. If you’ve checked out parts one and
The featured image is of a red backlit keyboard with a hand resting on it in dim lighting. I’ve reached out to four indie game developers (so far) asking about the accessibility in their in-development Kickstarter games. One of those developers was Kitfox, and I wrote about my experience with them previously. The other three I’m not going to name
I actually heard about Boyfriend Dungeon from another developer I had backed on Kickstarter–which makes sense because my husband was the one who had bought our Moon Hunters keys back when Kitfox Games was developing it. So thank you, Cardboard Utopia, because I am stoked about Boyfriend Dungeon! Not only is Boyfriend Dungeon pushing genre boundaries as a crossover between